December 2016

Viewing posts from December , 2016

Web Summit 2016

The Web Summit is the largest technology marketplace in Europe and the second biggest in the world, and this year brought together more than 45,000 attendees and 2,000 volunteers from more than 165 countries including 1490 international tech start-ups.

How to best describe the experience? It was a buzzing atmosphere including a mix of start-ups, investors and professionals, a variety of content from tech to music and sport, renowned speakers and a family of volunteers that gave their best to make this a successful event. We’ve seen expert talks from global leaders, including the CTO of Facebook – Mike Schroepfer, the Co-Founder of Tinder – Sean Rad and CEO of VaynerMedia – Gary Vaynerchuk to name just a few. The conference attracted people with the biggest ideas in tech to connect and collaborate across four full-on days and nights.


While Web Summit gathered the techpreneurs community from around the world, it also had an huge impact on the host city – Lisbon. There’s a growing awareness in the MICE industry that the legacy business outcomes of meetings have an equally valuable impact on local communities in host destinations, in terms of knowledge sharing, city branding, outside investment, talent relocation, academic research and new business relationships.


Lisbon has now been established as a start-up city, with young and vibrant entrepreneurs ready to explore new ideas. Web Summit will now be hosted in Lisbon for the next three years so will be great to see the legacy this will bring to the city over the next few years.




Tourism and Virtual Reality

Tourism is called to be the main sector in order to bring the Virtual Reality to the whole planet, being one of the three sectors with the most VR developments in the world, which is serving to attract attention to well-known places and places Which over time has had more problems for us

At present, 17% of all projects carried out in VR are for the tourism sector.

Virtual Reality not only allows you to experience the place you can visit, but also the activities you can do, cultural shows to attend or music festivals to live.

Thanks to the Virtual Reality, all the main tourist attractions of the world are appreciated, they have a virtual tour 360º, and little by little they are adding to the car of the Virtual Reality a great multitude of activities and shows.

In this post we leave some examples of both activities and places with a Virtual representation:

  • Visit Hamilton Island in 360º

  • Visit Athens in 360º

  • Visit Sydney in 360º

  • Skydiving in 360º

  • Visit Cancún in 360º

  • Visit NY in 360º

  • Visit The Lion King in 360º

These are just some of the countless examples that can be found on the web, in which you can differentiate between real immersive elements, recorded with 360º cameras or immersive digital elements, in which through 3D content, recreate places in which we enter.

There is a tendency to confuse 360º videos with Virtual Reality

It is obvious, this often unclear definition leads to an ambiguous, blurry understanding among all participants. 360° videos and VR are completely different practices. We should have a clear understanding of both, in order to use them beneficially.

Virtual Reality, commonly known as VR, “transports” viewers from their physical reality into a computer-simulated virtual environment. For being immersed into the virtual reality, a headset device often is required. In VR you are not anymore a passive viewer. You are able to interact, move, explore, feeling completely immersed in six degree of freedom (that is known as 6DOF). Only, few companies try to put a rigid body in three-dimensional space that has often a freedom of movement. Which is awesome, but rare yet. Nevertheless, that is all virtual, there is no true live-action.

As it was mentioned above, 360° degrees or “spherical” video is usually labeled as VR. When experiencing 360° video, a viewer is able to control the angle of view but unfortunately not his/her position in the immersive environment yet. The viewer can “interact” with technology by clicking in a desktop browser, move a phone or a headset device, in order to change the viewing angle. Till now, the interactivity inside this experience is quite limited. Nevertheless, with 360° videos viewers can get a sense of presence, feeling of being “transported” and “immersed” into another place or moment.

Why did the confusion even occurred if these two practices are so different?

Well, the main reason might be that VR is a buzz word but also, is that for both we use VR headset. In any case, the distinction is very important, as 360° video is a new member for media technologies. It gives us new opportunities for presenting a destination or services.

  • Real Image 360º Video

  • Virtual Reality generated on a PC

Virtual Reality for Events

The Virtual Reality is able to multiply the sensations experienced by attendees of an event.

vr mcb

vr mcb

VR is able to impact and make your event memorable creating a sense of realism in a virtual stage that moves the attendant to a new dimension and has now become a star element in a multitude of events.

Memories are an engagement of great weight when it comes to giving value to a brand and virtual reality can create those memories.

vr mcb

vr mcb

Maximizing the experience is a great tool for event planners who are constantly challenged to offer exciting new experiences.

Virtual Reality generate expectations, emotions and allows to connect with the public in an effective and direct way. Creating sensations and multiplying them, with this technology ensures success. It is a way to surprise and offer the public something new and unique.

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